Thursday 6 September 2012

The Lost Islands and the Ruins


The Lost Islands
A place of lost fear… an island of ancient stone… the Portal of The Lost Islands is opened by the Lord of the Lost Islands. Only the limit of 10 people can enter the portal. You must be level 20 to enter it.

The Ruins
    An abandoned temple, a forgotten cave, a dusted dungeon, a stoned land… It is the place of danger, of fear, of tears, of forgotten treasures…the most fearless, powerful adventurers, the most courageus, boldest explorers, the smartest, the best characters, have fallen in there…
    It is opened by the Ancient Stone Ship. Only a maximum of three people can enter this portal, the one who did the most damage to the Lord of the Lost Islands, the one who did most damage to the Stone Hermit God, and the one who did the most damage to the Ancient Stone Ship. If any of these repeats, then there will be less players who can enter this portal.


Stone Hermit God

HP: 31000
Def: 155
Exp: 890

When you enter the Portal of the Lost Islands, you will appear next to the lake, and the Hermit God will be at Phase #1.

Phase #1: Stationary in the middle of the lake, in the 3-tile-radius circle of dark blue water that players cannot pass through.
Phase #2: On first hit, the Hermit God summons 8 Stone Fire Turrets around the lake at 40 degrees. It starts throwing Rock Shields towards the nearest player at speed 80 every 2.5 seconds.
Phase #3: At 28000 HP, the Hermit God goes invulnerable until all the Stone Fire Turrets are destroyed. Then it exits its invulnerable state and summons 10 Stone Tentacles that circle around itself.
Phase #4: When there are 8 tentacles left, the Hermit God will go back to throwing Rock Shields. The tentacles will blast the players with Stone Magic that hits the players instantly.
Phase #5: 10 seconds after Phase #4, the Hermit God will sink into the blue water and cannot be hit. The tentacles will keep on shooting Stone Magic and Gray Shurikens.
Phase #6: When all the tentacles are destroyed, the Hermit God will rise back up out of the water and summon 16 Stone Tentacles and 16 Stone Fire Turrets. Everytime all of the tentacles or the turrets are destroyed, it will summon 8 more of them. “My minions will blast you to your doom!” the Hermit God will render between three phases during this phase. Phase changes every 12 seconds.
Phase #6A: The Hermit God aims 5 shields at the 5 nearest players in the water. If there are less than 5 players in the water, it will shoot the corresponding number of shields.
Phase #6B: The Hermit God will go into Armor Broken Status but shoot out 12 Hermit Fire at the spread of 30 degrees with no aim at the range of 8.5, the radius of the whole lake.
Phase #6C: The Hermit God exits its Armor Broken Status and turns into Armored. It will receive half of the damage it is supposed to receive. It will launch Hermit Poison at all the players in the water. The Hermit God will heal at the same rate that the players are bleeding.
Phase #7: At 5000 HP, the Hermit God destroyes all of its minions, turns red in colour, and goes into invulnerable state. “No! This cannot be!” After 5 Seconds, or if anyone walks up to it, it will spew out shotguns of 36 Hermit Fire and blast everyone with Stone Energy. It will also exit its invulnerable state and become Armored. It will not attack.
Phase #8: When the Hermit God reaches 450 HP, it self-destructs and erupts into Hermit Poison.

Drops---
Potion of Dexterity (100%)
Potion of Speed (100%)
Tier 8 Armor (90%)
Tier 7 Weapon (90%)
Tier 9 Armor or Tier 8 Weapon (44%)
Potion of Vitality or Potion of Mana (10%)

Stone Tentacle

HP: 2000
Def: 100
Exp: 210

Attack #1: Aims Stone Magic at nearest player in the water every 7.5 seconds.(Only 1 Player in the water)
Attack #2: Aims Stone Magic at nearest player in the water every 6 seconds.(Only 2 Players in the water)
Attack #3: Aims Stone Magic at nearest player in the water every 5 seconds.(Only 3 Players in the water)
Attack #4: Aims Stone Magic at nearest player in the water every 3.75 seconds.(Only 4-5 Players in the water)
Attack #5: Aims Stone Magic at nearest player in the water every 2.5 seconds.(Only 6-7 Players in the water)
Attack #5: Aims Stone Magic at nearest player in the water every 1.4 seconds.(Only 8-10 Players in the water)
Attack #6: Throws 1 Gray Shuriken toward the Hermit God and 1 opposite of the Hermit God every 1.65 seconds. (13-16 Tentacles Left)
Attack #7: Throws 4 Gray Shurikens at the corners every 1.6 seconds. (10-12 Tentacles Left)
Attack #8: Throws 5 Gray Shurikens in a Star Shape every 1.5 seconds. (8-9 Tentacles Left)
Attack #9: Throws 6 Gray Shurikens in a Star Shape every 1.55 seconds. (6-7 Tentacles Left)
Attack #10: Throws 8 Gray Shurikens toward the eight compass-points every 1.5 seconds. (5 Tentacles Left)
Attack #11: Throws 10 Gray Shurikens toward the points of a Decagon every 1.5 seconds. (4 Tentacles Left)
Attack #12: Throws 11 Gray Shurikens toward the points of a Hendecagon every 1.4 seconds. (3 Tentacles Left)
Attack #13: Throws 13 Gray Shurikens toward the points of a Tridecagon every 1.45 seconds. (2 Tentacles Left)
Attack #14: Throws 16 Gray Shurikens toward the points of a Hexadecagon every 1.4 seconds. (1 Tentacle Left)

Stone Fire Turret

HP: 5250
Def: 24
Exp: 46

Attack #1: Aims 3 Red Magic at nearest player every 1.84 seconds.
Attack #2: Aims 1 Flaming Comet at Stone Hermit God every 3.12 seconds.



Bullets 
Rock Shield – 75 Dmg – Stun 0.8 Sec, Slow 1.2 Sec – Range 7




Stone Magic – 140 Dmg – Paralyze 0.5 Sec, Daze 2.1 Sec – N/A




Gray Shuriken – 20 Dmg – Confuse 1.4 Sec – Range 5.2



Hermit Fire – 280 Dmg – Armor Broken 0.2 Sec – Range 8.5


Hermit Poison – 95 Dmg – Bleeding 3.6 Sec – Range 9.04

Flaming Comet – 20 Dmg – Armor Pierce – Range 10.4

Red Magic – 8 Dmg – Armor Pierce – Range 15